One that would be far more ambitious and expansive than what they had done before. Work began on a sequel set in the Tiberium universe.
Almost immediately following the release of Command and Conquer: Red Alert in 1996. But even with the solid successes of the first two games in the saga, Westwood Studios wasn’t one to stay satisfied for long. By the late 1990s, the Command and Conquer franchise had already become a distinguished presence in the real time strategy genre.